Kiadásra került az F3DC könyvtár pre-Alpha verziója. Nem sokat tud még, de annyiban azonnal használható, hogy TTF Truetype fontokat tud 3D-ben megjeleníteni.
Letölthető innen: http://sourceforge.net/projects/f3dc/
GL3DC 3D Controls in Flash (F3DC)
2011. november 26., szombat
2011. november 3., csütörtök
Flare3D 3DS Importer
The Flare3D not contain 3DS impoter. Maybe because this is the old format. But this is need to my imagines, even with the most feasible.
What is the goals?
The GL3DC use real animations not the skeleton animations. There are several pro and cons, but this is different from the nowadays ways.
The realtime 3D engines (Stage3D, OpenGL, CUDA and so on..) give some possibiliies, but there are some restriction. (Fluid model, melting, explosion... )
These are in the most 3D modelling software (Blender 3D) . If you render and the rendered video contain these feautres. But if you want to interaction?
The realtime animation give you the highend animation capabilities with the interaction posibility. The Blender 3D generate frame by frame exported information, and the 3D engine play with these one by one. But the user interact with the animation objects if they want...
What is the goals?
The GL3DC use real animations not the skeleton animations. There are several pro and cons, but this is different from the nowadays ways.
The realtime 3D engines (Stage3D, OpenGL, CUDA and so on..) give some possibiliies, but there are some restriction. (Fluid model, melting, explosion... )
These are in the most 3D modelling software (Blender 3D) . If you render and the rendered video contain these feautres. But if you want to interaction?
The realtime animation give you the highend animation capabilities with the interaction posibility. The Blender 3D generate frame by frame exported information, and the 3D engine play with these one by one. But the user interact with the animation objects if they want...
So.. My exact goal: Make Blender 3D exported frame animation and import this to Stage3D hardware accelerated environment, and play it with interact.
Important! The frame animation is fixed enough. (and this is the first con) But there are technic the realtime change.
I finished the 3DS importer alpha release in Actionscript 3 (AS3).
If you interest this feature, please send me a request and I will send the source link to download.
Important! The frame animation is fixed enough. (and this is the first con) But there are technic the realtime change.
I finished the 3DS importer alpha release in Actionscript 3 (AS3).
If you interest this feature, please send me a request and I will send the source link to download.
Hely:
Szeged
2011. november 2., szerda
Flare3D Spline
The spline Flare3D in the preparation of a fairly well developed, but too many parameters requiring a solution contains. This is a simplified drawing programs using Spline.
Goal:
The following function implements this. Not perfect but a good approximation. If you improve it please send a patch:)) A similar example of calling a function:
var spline: Spline3D smoothspline = ([[0,0,0] [2,2,0] [3,1,0] [6,4,0]], 2, 2, 4, true);
S0 = 2: 1 vector points in the direction of the 0th point and the second point gives the direction. Size is the distance between D0.
Draw = 0 can not be drawn. A value of 1 indicates the points only, 2 if the vector is indicated.
Fixend = true if the last point is the vector of the local coordinate system of the 0th
An example can be found in parameters (random dots, 2, 3, 7, true)
Examples with Spline:
http://hgplsoft.com/test/2
http://hgplsoft.com/test/3
http://hgplsoft.com/test/4
http://hgplsoft.com/test/5/
Source:
Goal:
- Enough with the spline curve points given automatically calculate it on and leaving curves of symmetric vectors.
- Nice arch to the point of the curve
- The given points, the curve
The following function implements this. Not perfect but a good approximation. If you improve it please send a patch:)) A similar example of calling a function:
var spline: Spline3D smoothspline = ([[0,0,0] [2,2,0] [3,1,0] [6,4,0]], 2, 2, 4, true);
S0 = 2: 1 vector points in the direction of the 0th point and the second point gives the direction. Size is the distance between D0.
Draw = 0 can not be drawn. A value of 1 indicates the points only, 2 if the vector is indicated.
Fixend = true if the last point is the vector of the local coordinate system of the 0th
An example can be found in parameters (random dots, 2, 3, 7, true)
Examples with Spline:
http://hgplsoft.com/test/2
http://hgplsoft.com/test/3
http://hgplsoft.com/test/4
http://hgplsoft.com/test/5/
Source:
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